



Ruined house asset, experimenting with herringbone brick texture alphas



Tree concepts

Fungal structure concepts

Low-poly bush assets from textures hand-painted in Photoshop



Dead tree assets, sharing one texture set




Basecolor layer of the scalable herringbone brick material, used for the modular walls on each level

The normal and height information were baked from brick sculpts and further randomized in Substance 3D Painter.

Mossier, slimier version of the herringbone brick material. I often paint in Photoshop to finalize a Substance workflow.




Variations of a stone floor texture, meant to complement the grid movement system

Low-poly modular wall and pillar assets


My concepts for the final boss
Eye emission texture, animated in After Effects
Eye test animation on WIP head