Ruined house asset, experimenting with herringbone brick texture alphas
Tree concepts
Fungal structure concepts
Low-poly bush assets from textures hand-painted in Photoshop
Dead tree assets, sharing one texture set
Basecolor layer of the scalable herringbone brick material, used for the modular walls on each level
The normal and height information were baked from brick sculpts and further randomized in Substance 3D Painter.
Mossier, slimier version of the herringbone brick material. I often paint in Photoshop to finalize a Substance workflow.
Variations of a stone floor texture, meant to complement the grid movement system
Low-poly modular wall and pillar assets
My concepts for the final boss
Eye emission texture, animated in After Effects
Eye test animation on WIP head