
Remnant Devourer
A behemoth of corruption and decay, amalgamated from organic matter that once flourished in this desolate world. I returned to this original boss creature rig after the game I produced the concept art for had been indefinitely paused due to scope creep.
Using Blender, Substance 3D Painter, and Photoshop, I handpainted non-PBR textures (diffuse, emission, and opacity only) for an unlit, stylized asset based on my approved concept. I created the animated eye texture by adjusting and layering noise generators in After Effects.
Orthographic and wireframe:




Concept Art:

Animation:
I used a mix of shape keys and and bones for the animation. The complex roots were tedious to weight paint alongside the moss, ferns, leaves, and fungi across the creature's body. Creating blendshapes for these areas streamlines the process of adding new movement cycles.
Textures:

flora diffuse and alpha maps
eye emission texture, animated in After Effects
Flora and Fungi Assets:


Alternate Still Render:
