
Splash art done for the game's win screen, webpage, and trailer
Ramen Rush
I had the pleasure of modeling, texturing, and animating 3D game assets, as well as painting concept and promo/splash art for CMDC Studios in what may be the most ambitious project our group has released. Collaborating with other teams, I used Blender and Substance 3D Painter to produce the majority of the game's 3D assets, painted character concepts and promo/splash art with Photoshop, and created a looping animated video in Blender and After Effects.
Part of the Leadership Team during the initial game jam project, I later served as the art director for the Extended Development Team, which completed the polished, final version of Ramen Rush.
Ramen Rush challenges players to cook, prepare, and serve six types of fantastical ramen to patrons of the Night Market. Only by serving customers quickly and accurately can you obtain a 5-star ranking and elevate your ramen dreams to perfection.

Layout of most of my environment assets

Animated lanterns with fictional script, spelling "Kai Ramen"

Fictional script used on various icons, UI, and 3D assets throughout the game

Tortoise Patron

Horned Frog Patron

I repurposed the assets I created for a looping music playlist, adding new character animation and environmental effects.

"Storyboard" for the animated music loop
Handpainted floor texture, including displacement, glossiness, and roughness maps
Floor texture, displaying seamless scaling

Brass window pane

Miscellaneous props

Painting of the shop owner character, Kai
Candle assets animated with a simple armature

Kitchen area asset

Another view of the kitchen

Concept art for the scaly patrons

More polished promo art