ParaSoul
I modeled, textured, rigged, and animated 3D game assets for CMDC Studios' fast-paced, cyberpunk, first person platformer: ParaSoul. I used Blender and Substance 3D Painter for game assets utilized in Unity, and designed enemy NPCs in Photoshop. I took some artistic inspiration from Deep Rock Galactic, incorporating low-poly modeling under grungy, voronoi-filled texture.
”ParaSoul challenges players to move proficiently through each section of its futuristic, cyberpunk inspired skyscape as they explore each section of the city. Only by obtaining pieces of forgotten cybernetic enhancements can players hope to defeat the oppressive forces mounting against them.” (cmdcstudios.org)

Hardlight umbrella: modeling, texturing, rigging, animation
Mesh Cleanup and Texturing:
Wire box model by Keegan Walden; trash bin and modular concrete structures by Joel Clapp

Concept Art, Modeling, and Texturing:
Under City Enforcement Unit

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